Advanced Scenario
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Description with scenario and context for play.
Sho&lsquo&aposjin Core Rules Summary
Sho&lsquojin evolves chess by adding transformation abilities to classic pieces. Each transformation costs a move and returns the piece to its normal form afterward.
- Pawn → Landsknecht: Two moves per turn; extended en passant and Patriot Chess rules apply.
- Bishop → Assassin: Destroys all enemy pieces in an 8-square radius.
- Knight → Shield Knight: Protects nearby allies from classic captures; not from special abilities.
- Rook → Cannon: Eliminates first visible target in all four cardinal directions.
- Queen → Nemesis: Immune to transformation attacks; can downgrade all anticipated enemy abilities via Intimidation.
- King → Puppeteer: Uses Jin to influence enemy pieces. Jinned pieces are downgraded, become immune to friendly fire, and may turn tides via Shojin or Jinsho mechanics.
Important Mechanics
- Kings in check cannot transform or use abilities.
- Transformations cannot resolve check situations.
- Jin ends if connection breaks; Puppeteer remains transformed unless placed in check.
- Jinsho: placing enemy King under Jin directly = checkmate.
- No piece may capture its own team.