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Description with scenario and context for play.

Sho&lsquo&aposjin Core Rules Summary

Sho&lsquojin evolves chess by adding transformation abilities to classic pieces. Each transformation costs a move and returns the piece to its normal form afterward.

  • Pawn → Landsknecht: Two moves per turn; extended en passant and Patriot Chess rules apply.
  • Bishop → Assassin: Destroys all enemy pieces in an 8-square radius.
  • Knight → Shield Knight: Protects nearby allies from classic captures; not from special abilities.
  • Rook → Cannon: Eliminates first visible target in all four cardinal directions.
  • Queen → Nemesis: Immune to transformation attacks; can downgrade all anticipated enemy abilities via Intimidation.
  • King → Puppeteer: Uses Jin to influence enemy pieces. Jinned pieces are downgraded, become immune to friendly fire, and may turn tides via Shojin or Jinsho mechanics.

Important Mechanics

  • Kings in check cannot transform or use abilities.
  • Transformations cannot resolve check situations.
  • Jin ends if connection breaks; Puppeteer remains transformed unless placed in check.
  • Jinsho: placing enemy King under Jin directly = checkmate.
  • No piece may capture its own team.
    Shojin Chess